/ 001 — The Digital Specimen Archive

A tool library for spatial interfaces.

Holobjects is a platform for designing, generating, and distributing holobjects — physical totems that act as semantic controllers in AR/VR. Every holobject is a bound triplet of industrial design, digital skin, and interaction contract.

/ 002 — The Three-Layer Model

Every holobject is a bound triplet.

The physical form carries the meaning; the software honours it. The MVP ships only layer 2, but layers 1 and 3 are first-class null — reserved, never omitted.

/ 01Phase 4

Industrial Design

Physical form, CMF, buttons, haptics, sound, weight. The real-world object spec.

/ 02MVP

Digital Skin

The 3D mesh rendered in XR, with stylistic variants.

/ 03Phase 2

Interaction Contract

What the object does when held, recognised, or manipulated.

/ 003 — The Three Families

Not a flat list. Three distinct roles.

Civilizational archetypes are marketing gold. Creative tools are the productive core. Primitives are the developer surface.

Civilizational

Tools that define human capability

06 / ARCHETYPES

sphere·

Sphere

The primal volume

cube·

Cube

Order imposed on matter

flint·

Flint

The first tool

wheel·

Wheel

Compression of distance

compass·

Compass

Orientation made portable

telescope·

Telescope

Sight extended

Creative

Working instruments for spatial creators

06 / ARCHETYPES

pen·

Pen

Thought made line

brush·

Brush

Colour applied with intent

snowglobe·

Snowglobe

Portable preview of a world

magnifying-glass·

Magnifying Glass

Attention, held

artist-palette·

Artist Palette

Colour held ready

book·

Book

Knowledge with a spine

Primitive

Modular HCI controls with physical form

06 / ARCHETYPES

knob·

Knob

Rotary continuous control

toggle·

Toggle

Binary state, physical

slider·

Slider

Linear continuous control

joystick·

Joystick

2-axis directional input

disc-token·

Disc Token

An identity you can place

cube-block·

Cube Block

A unit of composition

/ 004 — The Long Game

Five phases.

  1. / 01MVPDigital skin generation. Style-consistent 3D libraries.
  2. / 02Interaction contractsDeclarative schemas per archetype. SDK for Unity/Unreal/WebXR.
  3. / 03Physical recognitionFiducial markers, CV, QR. A real bottle triggers the branded experience.
  4. / 04Industrial design outputCMF specs, manufacturing briefs, printable totems. The IKEA moment.
  5. / 05MarketplaceBrands license families. Creators publish archetypes. Manufacturers produce totems.

/ 005 — Begin

Generate your first specimen.

Pick a family. Pick an archetype. Feed it images or a prompt. Walk away with a styled .glb.

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